1/6/2024 0 Comments Spectre watch doupModifier bonuses stack freely, all worn items will accumulate. In all cases, the bonus applies only when the item is worn in a non-vanity accessory slot. Accessory modifiers can provide from 1 to 4 points of defense, 20 points of mana capacity, or from 1%-4% bonus on any of several stats: Damage (for any attack), critical strike chance (any attack except summons), movement speed, or melee speed. Accessories can only get bonuses from modifiers, never penalties. Modifiers provide bonuses that are broadly useful, such as movement speed or increased defense, for as long as the item is equipped (this is also required for some informational accessories whose special effects work without being equipped). Most eligible items will get a modifier upon creation, but an item can also gain one later, or have its modifier changed: "Reforging" is a service provided by the Goblin Tinkerer at sometimes-considerable cost. Most accessories (and weapons) can have modifiers affecting the user's (or weapons') statistics. You can also view the data on another page. This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed. Most Shields, a type of accessory, can synergize with the Brand of the Inferno to block attacks, granting the slow Striking Moment buff.Īccessories like the Master Ninja Gear combine abilities from other accessories too (The Black Belt, the Tabi, and the Tiger Climbing Gear in this situation). Additionally, with the 1.4.4 Labor of Love update, characters can have 3 different loadouts, each with their own unique Accessory & Vanity Accessory slots, increasing the total amount of accessories one could store to 36. Accessories can be set to be invisible on the wearer but still provide their buffs. For example, Hermes Boots (or another similar accessory) and Rocket Boots can be crafted into Spectre Boots.Įach accessory slot also has a respective vanity slot (as well as a dye slot) which allows a character to equip twice the amount of accessories for cosmetic or storage purposes. No duplicate accessories may be equipped, but the Tinkerer's Workshop can combine many accessories together into new accessories with multiple effects. Neither the Demon Heart slot nor the Master Mode slot is functional in Normal mode worlds, and both will only function when the difficulty is set to the corresponding level in Journey Mode worlds. Ultimately, Master Mode includes a sixth slot by default which, when combined with a Demon Heart, provides seven slots. In Expert Mode a sixth slot is obtainable by consuming a Demon Heart. In Journey and Normal mode worlds it is possible to benefit from five accessories simultaneously (given there are no override effects - for example, it is not possible to wear more than one pair of wings at the same time). Accessories must be placed in a character's equip accessory slots to work, with the exception of some informational accessories which work simply by being in a character's inventory. Most accessories must be placed in their accessory equip slots, seen at the bottom right of the image, for their effects to apply.Īccessories (aka equipable items) are equipable items that can provide stat boosts and/or special abilities such as limited flight.
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